Payout transparency · the idea in one page
The same casino pays your own money back in 4 hours and your winnings in 26 days. Nobody measures that gap. Unrigged does, from players logging their own withdrawals.
The problem
Before you deposit, the one thing you want to know is: will these people actually pay me, and how long will it take. Reviews grade payouts on a feeling, and complaints only arrive after the harm, only from angry people, and cannot be checked. There is no clock.
Unrigged publishes time to resolution: every withdrawal counted at the time it actually took, however it ended. A casino cannot improve it by refusing or stalling, only by paying people sooner. No stars, no combined score, just the clock.
The loop
Screenshot a pending withdrawal. No account, no ID, nothing to sign up for first.
We read the amount, method and date, you confirm, and a clock starts. We never tell the casino.
One tap from a push or email when the money lands. Add proof of arrival to rank it higher.
Your record joins the casino page, amount shown in a band, and the median updates.
Why it holds up
Anyone can cherry-pick which records exist. So the defence is built in, not bolted on.
A random slice of measured records is withheld at logging, before the outcome is known, then released. If tracked cashouts resolve faster than untracked, that gap is published.
Each member counts once, capped at two records per slice, with a gate of 8 records and 5 distinct players before any figure shows. One loud voice cannot move a number.
Records with a casino's own words rank above transaction history, above a balance change. No-evidence claims are shown but buried and never counted.
Where it stands
The scoreboard is not empty at launch. A founding corpus of veteran real players, paid through the same public loyalty engine as everyone and disclosed, seeds the record before organic players arrive. Founding records are labelled and kept separate from organic numbers.
Explore the whole project
The casinos, records, and numbers shown here are illustrative sample data for this prototype, not real player reports.